The widespread adoption of Internet protocol (IP) technology has irreversibly changed the networking landscape. Distribution of television content can now be done in a common, IP-centric infrastructure denoted as "triple play," where data, voice, and video share the same underlying infrastructure.
The key success factors for distribution of TV services are as follows:
- Guaranteeing that only the paying end users receive a particular channel
- Assigning high priority to television services
- Taking a cost-efficient approach to the configuration of access nodes
- Establishing a clear ownership of the customer-premises equipment (CPE)
Properly designed, TV distribution utilizing IP technology can be easily separated from an end user's Internet access. Hence, licensing issues and measures to restrict uncontrolled re-distribution of content over the Internet do not need to become as major a concern as they are in situations in which all traffic is handled as a single service.
The amount of headroom for expansion is another important topic in terms of the number of services, the capacity of each service, priority issues, and the total number of users that can be handled by one network operations center (NOC).
The answer to these requirements in the context of the current technology has been rather unclear. But with correct network design, containing priority mechanisms, and multicast functionality, an IP networking infrastructure is today the most attractive alternative for true triple-play networking. The most demanding challenge has undoubtedly been hosting multichannel television distribution.
Extra delay is, of course, unacceptable when dealing with real-time traffic such as telephony and television. Real-time traffic protocols for the Internet have therefore been developed.
One important step has also been the introduction of priority mechanisms. The dominating technology here is called "DiffServ," giving time-critical traffic a priority labeling when it enters the network.
Telephony (voice) traffic is commonly labeled with the highest priority in the network, followed by video and audio services.
Multicast was intended to revolutionize the Internet but failed to do so, mainly because multicast traffic did not fit the volume-based business model of most IP network operators. In a private network such as a triple-play access infrastructure, the situation is different. Here, traffic optimization is important to keeping capacity development within reach. Multicasting also implicitly brings forward the need to control traffic at the network layer (layer 3 [L3]) in the access segment of the network—but it will not lead to the same complexity in the network terminals (i.e., set-top boxes) installed at each end user as a link layer (layer 2 [L2]) approach would do.
It is not wise to leave these critical devices in the hands of the end user. CPE units can be dropped on the floor or disassembled and may be costly to replace.
Another important question is how much should be hard-wired in the CPE. One of the worst cases for IP telephony may prove to be VoIP hard-wired or awkwardly implemented directly into the CPE.
The best solution is to establish a clear boundary between the responsibility of the network owner and service provider, and to do it at the outgoing ports of the CPE. The complexity of the hardware is reduced and the network investment will be secured for any future changes in the service offering.

