
Carriers have long been seeking alternate revenue streams to their traditional wireline business. Many are looking to quad-plays to reduce customer churn and provide the services that customers need via converged IP networks. A large part of the new business model includes delivering content in various forms to multiple devices.
The new Broadband Content Forum provides education, information, insights, and solutions for a range of developments that are critical to application and content developers; service providers; wireless, wireline, and local exchange carriers; system and solution providers; and internet service providers.
Session topics include social networking, gaming, DRM, and user-generated content. Dedicated programming includes the following:
- New ICT Enterprise Services
- Evaluating Rights and Licensing in an Exploding Cross-Platform Distribution Universe
- Social Networking on the Web and Mobile: Content, Communications, and Monetizing
- Bridging TV and Broadband: Strategic Relationships — Advertising, Technology, and Content
- Getting a Handle on the Runaway Traffic Jam — Making Business Sense out of Random Acts of Application Adoption
- DRM Implementation in Media and Entertainment — From Standardization to Technology Strategies
- The Business Potential of Games On-Demand
- Content in the New Media Age
- Games — Crossover into Music, TV, Cable, Broadband, and Movies: Custom Branded Experience
- Personalized Consumer Media: From Broadband to Blogs, Podcasting, and Social Networks
- The PVR, DVR, and VOD as a Disruptive Market Force: Consumer Adaptation of Technology
- Vlogs and Video Aggregators: Next Generation Entertainment and Journalism
- Mobile Commerce and Content: The Web, Search, and MVNO's
- User Generated Content: Internet and Communications Transformation



